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Best way to fix 'pinching' when sculpting

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PinkZebra vertex
Hi guys :)

So this seems to pop up quite regularly, so I thought I'd just ask to find out what the best way to iron out these little 'pinches' in the early stages of modelling. 
I've tried a few different methods such as clay and smoothing, but it seems incredibly tedious and 50% of the time it doesn't work out.

Appreciate the tips!

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