All right, this project came about when I decided to teach myself how to use cel-shaded textures and ink outlines. I had some spaceship models that I made a while back that I thought would make good test subjects, and the project took off from there. Since the results reminded me of the sort of thing you'd often see in space opera cartoons and anime back in the day, I decided to run in that direction for a while and see where it led me.
Instead of using a heavily defined plating texture, I tried using a painting-style texture to try and make it look like a traditional artist had hand-painted the ship as a stock background element.
Still working out the kinks with scaling the outlines, especially with distance shots. I think there's some good possibilities in how the textures I made for the planets are turning out, though.
Here I was messing around with some filters to try and make the scene look like an old TV screencap. It did soften up the line-work a bit, so I'm hoping some more experimentation in this direction might help me figure out a way to better emulate the hand-drawn look.
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The exhaust is still very much a work in progress. I'm trying to figure out a good compromise between the simple white streaks the older shows often used and something a with a bit more visual impact.
The hand-painted look of the texture really stands out in close-ups. It would definitely be a bit more work to get the mapping set up, but I'm thinking I might cheat the linework just a bit with some thin, rough black outlines on the individual plates. See if I can't make it look a bit less machine-precise.
Another attempt at replicating an old TV screencap. Still fooling around with filters.
The fighter itself is still a fairly simple model. I'd call it good enough for group distance shots, but I'm still working on a "hero" version for close-ups. Among other things, it could use a texture better suited to small vehicles than the ship plating used on the big cruisers.
I also started work on a completely new carrier design that isn't just a modification of the cruiser model. I'm honestly not sure if I'm too happy with the design, and I'm debating whether I should keep working with this particular model or just scrap it and approach the design from another angle.
Can you provice a reference or mood you want to achieve, just out of curiosity.
After looking at the fleet in formation, I think I might have to change the red on the front of the cruiser to match the gray "hammerheads" on the frigate and carrier.
I also made up a new asteroid texture.
I also experimented with planet textures aside from the generic colored blob. It turns out that the ink&paint textures make it pretty easy to light up the dark side of the planet. Alas, the clouds are just painted on. I seem to have trouble getting transparent textures and ink&paint to play nicely with each other.
Come to think of it, I don't think I've ever really fooled around with animated .gifs before. This came out better than I expected.