Following the recommendation of members of this community I have begun delving into the rigging and animation process. At this time, I have primarily been rigging and I'm just now starting to make that last little step into animation. I've been collecting tutorials and doing my research online and there are still a few things I havent exactly figured out. One of the main issues I have encountered is that most (if not all) animation tutorials I've previewed orient around setting up animations for films. Now while I definitely still believe there is a lot of useful information within these tutorials, I am wondering what, if any, considerations need to be kept in mind If a person intends to animate for a game.
I did some googling and most articles stated that one needs to keep in mind the player has the ability to view the animation from all angles, that one is pretty obvious. However, when animating (in blender in my case) should I attempt to keep my character's global location static and in one place and have him perform the motions without actually moving across the scene? What considerations should be kept in mind for export? Are there any other things that I should keep an eye out for game animation?
Thanks! I know the question is a little open ended. Hopefully it's still sufficient enough for some feedback or additional resources.
I am using Blender and Unity.