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Baking maps for Mari?

polycounter lvl 6
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ISUther polycounter lvl 6
I have high poly model in zbrush
and i have low poly model that i got when i used topogun 2  TO RETOPO
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Used UNFOLD 3d to get uv mapos on low poly model and got uv ilands (as mutly tile UV-s)
UDIM-s
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So now i need to get maps like normal maps etc so i can take those in to mari.
 As it has UDIM-s /multy tile UV-s this means i can`t bake those maps out using xnormal or
Knald as they do not support UDIM-s
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I know that substance painter supports UDIM-s so i was wondering can i bakle out ONLY the maps that you usually bake out using xnormal or knald as i dont want to texture in Substance painter but i need thse maps from UDIM-s

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