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[UE4] Circinus

frmdbl
polycounter
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frmdbl polycounter
Hey guys!
I plan to make a small test environment to see how well you can utilize decals in a real world scenario.
As you might see this is influenced by Star Citizen to an extent.

Right now all of the details are floating geometry, I have a decal material setup, but I'm not quite satisfied with how the
normals are blending.
I'm going to try either a UV matched decal setup or a second UV workflow.
(hope that makes sense to anyone:))
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