Hi! I want to share a few game-environments that I made for fun recently. It's my first try at the lowpoly style that is quite popular in indie games. Hope you like it. All three scenes share 1 material and 1 texture in Unity.
Edit: 2 Years have passed, and I've created a few more and ported them to unreal - you can take a look at the screenshots or get the packs for UE4 or Unity here:
I have to say I'm very impressed with the forest environment; the colours are very vibrant and the environment isn't overly cluttered either. I love how the mountains look!
Looks really nice! You choose very well the colours, and the fact that there's only one texture/material in the scene makes your job amazing, keep working!
I'm currently trying to get into UE4, so I'll be re-creating the snowy environment. I'd like to find out how easy it is to get close or surpass the quality of the unity render. I'll post a comparison after I've completed a bit more.
UE4 is quite nice, last time I worked with unreal was back in the UDK days. BTW: Is Unity really so underrepresented on polycount? Can't find a lot of unity threads here
I'm currently trying to get into UE4, so I'll be re-creating the snowy environment. I'd like to find out how easy it is to get close or surpass the quality of the unity render. I'll post a comparison after I've completed a bit more.
UE4 is quite nice, last time I worked with unreal was back in the UDK days. BTW: Is Unity really so underrepresented on polycount? Can't find a lot of unity threads here
Best regards, Chris
Unreal is like an artist's wet dream at least that's what's shown. Majority art students and professional artists use it. While unity doing a feedback for artists and designers to see what they need in unity since when you compare the 2 unity has little or poor artists tools. P.s I'm just a noob but decided to use unreal when I go to school in August.
Im currently creating a low-poly Tower Defense game. Was searching through the internet and spotted your art. Can i use some of your pictures as menu background?
Replies
Did you try to make the lake in low-poly style ?
Congratulations again
Protokoll_Studio said: thats a good point, the water should probably have a low-poly triange style normal map - thanks a lot for the suggestion.
I'm currently trying to get into UE4, so I'll be re-creating the snowy environment. I'd like to find out how easy it is to get close or surpass the quality of the unity render. I'll post a comparison after I've completed a bit more.
UE4 is quite nice, last time I worked with unreal was back in the UDK days. BTW: Is Unity really so underrepresented on polycount? Can't find a lot of unity threads here
Best regards, Chris
Im currently creating a low-poly Tower Defense game.
Was searching through the internet and spotted your art.
Can i use some of your pictures as menu background?
Grab a link to the game!
https://www.youtube.com/watch?v=qY-HlwRMNYg&t=21s
In the meantime I also made a few new packs, and ported everything to unreal engine 4.
You can check out all packs with screenshots here:
[UNITY]
[UNREAL]
https://www.youtube.com/watch?v=7hrrgYzXMZU