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Normal skewing issue

polycounter lvl 3
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YannickStoot polycounter lvl 3
Now I know why it is happening and how to fix it: "Insert an extra edge"

But this just makes me wonder. Is this really the proper way to do this? Is there not an easier way? I tried thing like editing the tangents or splitting the surface around it's edges. But these methods did not give proper results. (I might have done this wrong?)

The problem that I have with the extra loop is that I have to reweld the verts and that I thereby lose the original position of the vert. I can put the looped vert on the same position of the original vert using the edge constraint. But that doesn't work in each situation.

My model
HP model: https://www.dropbox.com/s/dt0ywlyswwabi3o/Body_high.FBX?dl=0
LP model:  https://www.dropbox.com/s/scz2x7dswuftg1a/Body_low.FBX?dl=0


How would you guys go about normal mapping this model?
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