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Using Forest to Populate Levels

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shawnolson polycounter lvl 13

I loaded a new video today to detail how to populate a level with Forest and optimize/export into Source with Wall Worm in 3ds Max.

https://www.youtube.com/watch?v=Pf3OMG4BBrI

Also, there is a new revision to the free e-book Hammered to the Max that adds a chapter on using Forest and various new and updated chapters on using Max as your level editor for Source.

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