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3DS max, Zbrush and Substance painter 2

Filip5
polycounter lvl 9
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Filip5 polycounter lvl 9
Hi guys, I tried to model a simple mesh in 3DS Max, which I transferred to Zbrush, back to Max and to SP 2. Hovewer, at some point it gone completely wrong and I dont know why. I am going to write the steps which I did, so hopefully someone can point me the right way.

1. I modeled wooden pillar in max, added support loops. I also UW - ed the mesh, exported as .obj and imported to Zbrush.



2. I divided the mesh in Zbrush, added details and exported is as .obj back to folder. 



3. In Max, I aligned both objects so they overlap each other. I exported them both out as .fbx files.



4. Substance painter 2 - New project, I used pillar.fbx as lowpoly. Afterwards I bake textures using highpoly. The result I get is this, which is totaly wrong... It seems as if UVs are bad, but I have no clue why...




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