A scene I built for practice, a small armory room in a castle.
First project creating a full scene in Unreal Engine. I created all all the models in maya and zbrush, and textured them with xNormal, substance and photoshop. In total the scene is about 60,000 triangles. Any feedback would be awesome, I'm trying to get a job in the video game industry making 3D art.
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I'm not the biggest fan of the floor texture, it is hard to point to what I don't like about it, but I think it is a bit too big in scale. Make the floor smaller or change the texture and I think it could improve a bit, but don't take my word for it.
Here are some quick things i noticed, the rocks are quite obviously he same rock I missed one to the lower left, try rotating them around so it's not as obvious, and the pillar type thing could do with being rotated as they have the same texture on both
Hope this helps keep it up