That looks really good. I've been working on hands fairly often as well recently, but yours look way better! Very inspiring, and I think you "nailed" the nails as well, which I found hard to get right at first. Nice texturing too.
@ohne thank you! just keep practicing That hand took me longer than I would ever admit haha It was more or less the first hand I sculpted (did an anatomy course though) so it looked pretty bad in the beginning. It went like that for me: Sculpt hand --> realize how bad it looks -->learn more anatomy of hands, do drawing of hands look at my own hands, other hands --> get back to sculpt and improve --> realize how bad it looks-->learn more anatomy and so on...
everytime I got back to the sculpt I saw new thigns that were wrong so the improvement happened naturally. Just take your time and implement a few breaks so you get a new perspective
@JohnnyTheKid thanks for the advice! I guess knowledge of anatomy is key indeed.
One more question though, did you first create a base mesh in a neutral hand pose, then do some posing (with transpose or zspheres) and finally adding more detail, or did you sculpt straight away in the pointing pose as on the renders?
@ohne first rough base, then pose (keeping fingers as separate polygroups is a lifesaver haha), and then all anatomical features. details at the very end.
Thank you guys!! I appreciate your feedback a lot! Sorry for the very late response. I got pretty absorbed by facial anatomy learning and forgot to check the thread..
@Blond Nice spot! I think you are right, there is still something off with the length of some fingers, although I'am not sure the thumb is really too short. Consider that the thumb is pointed downwards. But looking at it a few weeks later, I think there might be something off with the knuckles of the thumb...
Did a quick fix on a few fingers, I think its a little better now. - slightly longer thumb / changes on knuckles - longer proximal phalanges of middle and ringfinger
Really great job on these. The only weird thing would be this area on the outside of the top of the hand. That division seems very harsh, specially in this shot where its casting that shadow. Everything else is perfect honestly.
Replies
thank you! just keep practicing That hand took me longer than I would ever admit haha
It was more or less the first hand I sculpted (did an anatomy course though) so it looked pretty bad in the beginning. It went like that for me:
Sculpt hand --> realize how bad it looks -->learn more anatomy of hands, do drawing of hands look at my own hands, other hands --> get back to sculpt and improve --> realize how bad it looks-->learn more anatomy and so on...
everytime I got back to the sculpt I saw new thigns that were wrong so the improvement happened naturally. Just take your time and implement a few breaks so you get a new perspective
@Elithenia
thank you!!
thanks for the advice! I guess knowledge of anatomy is key indeed.
One more question though, did you first create a base mesh in a neutral hand pose, then do some posing (with transpose or zspheres) and finally adding more detail, or did you sculpt straight away in the pointing pose as on the renders?
first rough base, then pose (keeping fingers as separate polygroups is a lifesaver haha), and then all anatomical features. details at the very end.
The thum is too short! The average thum should be able to reach half of the index finger when relaxed and nearly reach the tip when extended.
Sorry for the very late response. I got pretty absorbed by facial anatomy learning and forgot to check the thread..
@Blond
Nice spot! I think you are right, there is still something off with the length of some fingers, although I'am not sure the thumb is really too short. Consider that the thumb is pointed downwards. But looking at it a few weeks later, I think there might be something off with the knuckles of the thumb...
Did a quick fix on a few fingers, I think its a little better now.
- slightly longer thumb / changes on knuckles
- longer proximal phalanges of middle and ringfinger
thanks again!