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Steampunk Lamp

polycounter lvl 5
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htannerhartman polycounter lvl 5
So this was the first project I worked on after college and wanted to get more acquainted with PBR work flows and the general maps surrounding it. While this was only textured using Photoshop, I really began to understand how the separate maps worked together to create that realistic feeling. I also dove more into lighting and tried using contrast to really make the scene pop, and you can never go wrong with blue and orange. So overall I'm happy with how the piece came together, especially it being my first personal project. There are a few spots here and there I want to go back and touch-up using Substance painter and Designer, but I learned a lot from it. Let me know what you think! And as always, critiques are encouraged!

All photos rendered in UE4
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