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Sci-fi Assault Rifle Design

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TurboSolovey polycounter lvl 2
Hello everybody!
Here is my assault rifle concept. I've already done design, appearance and internal mechanics. I'm working on presentation right now and I need your advices, critiques and other thoughs about this stuff.

I wanted to create a beliveable concept of sci-fi assault rifle. It was very interesting for me, because I really like guns and another stuff. Therefore I wanted to create exactly firearm (not a plasmagun, laser pewpew etc), because it's a challenge for me.


I started from these sketches:




I liked thumbnail №5. And here some variations:


Then, I continued to design it in Zbrush:


And then I finalized it in SpaceClaim:




Then I exported mesh to 3ds max for scene setup, rig and material layout:


Here is the bolt carrier group with charging handle (for manual reload) and pneumatic system (for "hands free reload"): cylinders, hoses, pipes and airtank:


And here is a draft animations:
A bolt rig:

Manual reload:

Magazine release button:

Unlocking the receiver lock:

Pneumatic reloading cycle:

Changing view from FPS view to Ironsight view:

After that I made all materials in Keyshot for few color shemes:


Finally, I started to make a presentation:



Oh, that was a long way. But it's not finished, because I'm working on a second part of presentation right now:


And I stuck with a light setup. I made a few various light presets:

And I have a question for you: which light preset do you like? And why?

Also I really interested to see any your thoughts about this concept, critiques etc. Cheers!


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