Wow, that's one good character! Can't wait for texturing. One thing you could fix is the micro detail on nose. Pores are too deep on the tip of the nose imo.
I got more feedback and made some changes: -bigger pores on the nose -added cleaner detail on the shoulder pad -adjusted the scale of the head and hands -changed the legs to make the silhouette more interesting
First of all, I really like the changes. Now he's got much more character. Also, new lighting makes it read better. From the top to the bottom:
1) I don't see how he's shoulder pad is mounted on the back side. It has this metal piece on the front side but it's missing on the back. You could push the detailing on this metal clip because right now it looks like a Blender monkey with horns.
3) The strap holding the sword is looking unnatural. It's loose rather than showing the weight of the sword. Bend near the metal button on the belt is also a bit off. In my opinion, leather isn't as flexible to allow for such stretching in that area. Instead, you could make the strap fold on top of the button.
4) Legs look pretty bad ass right now. My only problem with them is that the detail seems blurry in comparison to the previous iteration.
Overall awesome progress! This thread needs more attention
I really like the colors and details but resolution could be higher. His feet could be a little bit shinier. Also, slight gradient from the tip to the end of a foot would look really nice in my opinion. I love how fluffy the tail is, but from a 3/4 view, I can see the inner hard mesh. If you made arms texture independent you could break the symmetry adding some bigger bulgy veins on them. You should also add some small fur to his legs.
Replies
-bigger pores on the nose
-added cleaner detail on the shoulder pad
-adjusted the scale of the head and hands
-changed the legs to make the silhouette more interesting
Thanks everyone for help
From the top to the bottom:
1) I don't see how he's shoulder pad is mounted on the back side. It has this metal piece on the front side but it's missing on the back.
You could push the detailing on this metal clip because right now it looks like a Blender monkey with horns.
2) The belt. I rally like the buckle but I don't buy this square details. Details on them are pretty random and low res. Maybe you could clean the details and later project something like that in the texturing phase?
( https://s-media-cache-ak0.pinimg.com/736x/a4/ce/86/a4ce86b4467f4868f9247e6ff527f0d7.jpg)
3) The strap holding the sword is looking unnatural. It's loose rather than showing the weight of the sword. Bend near the metal button on the belt is also a bit off. In my opinion, leather isn't as flexible to allow for such stretching in that area. Instead, you could make the strap fold on top of the button.
4) Legs look pretty bad ass right now. My only problem with them is that the detail seems blurry in comparison to the previous iteration.
Overall awesome progress! This thread needs more attention
I just textured the head for now.
If you made arms texture independent you could break the symmetry adding some bigger bulgy veins on them.
You should also add some small fur to his legs.
Overall a really like the progress