I updated an old project with Marmoset Toolbag 3's GI (really impressed by that feature) and added some breakdown renders. As always, CC is welcome!
Also worth noting, this is the VC30 Sickle that was concepted by rmory studios for use in Killzone: Shadow Fall. The flashlight and holo sight were modeled and textured using separate UV sheets so the player could swap out accessories with optimized texture space and drawcalls. Also saved a lot of the finer details for Quixel, rather than modeling them out.