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3DS Max - How to unwrap long objects

Filip5
polycounter lvl 9
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Filip5 polycounter lvl 9
Hey guys, I wonder how do you approach unwrapping long and large objects. I could just scale the thing down, but then texturing is not up to quality I would like it to be. Te smaller the unwrap, the blurrier textures are. So what is the best way to unwrap the circle wall part ?
 

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  • musashidan
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    musashidan high dynamic range
    For an object that large you'll have to use tiling textures. It's way too big for a unique texture that won't be  blurry. You can blend different textures and use decals to break up the repetition. 
  • Portgas
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    Portgas triangle
    Cut it in several parts to make each one occupy more uv space or just uv only one section of it and clone it if you don't need a 100% unique texture for the mesh. Heck, you can take a half of each 'section' and mirror it horizontally even. Usually, the textures for such things are tiled and unique elements are added via decals (alpha planes or whatever).
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