Hello,
I've been recently looking into making foliage, everything is good and butter smooth but 1 issue.
Currently my workflow for leaves is I model around my atlas then I have several flat cards, I apply a bend modifier to bend them a little, then I combine several cards together and attach this to the tree. But I'm not happy with how it look like in engine. I'm looking for tips to help me find a better approach.
Looking from below the trees is fine:
But looking from sides the cards don't look that well...
I want the leaves look more volumetric, I believe it has to do with shape of each card and how they're put together. I don't want to add many more branches on the tree because I don't want the whole ground layer to be covered in shadows that makes it look very boring.
Thanks in advance.
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