Hello polycount! It seems Funcom is relaunching the Secret World with a bunch of updates and as a fan, I decided I would create an Environment centered around that theme. The end result that i'm looking to achieve is an office like interior with a blend of Gothic and industrial themes mixed together. The mood i'm looking to set is one of the aftermath of an old artifact being unleashed upon its keepers.
Here's a collage of some of the references that i'll be using below as well as the spacial blockout of the scene in UE4 for proportions and modular piece construction.
I'm going to make it a point to keep this topic up to date often on my progress and hope for some feedback.