I started a really nice environment tutorial for MayaLT/Maya and I want to make sure I am building things to scale correctly from the very start. Unfortunately, the artist giving the tutorial is building his concepts designed generally around working in Unreal Engine and he claims every engine has different scaling systems. Googling around it seems that Unity measures objects in 1 meter increments. How can I make sure that my models are properly scaled in Maya so when I import over to Unity I wont stumble into any sizing conflicts down the line? Do the grid spaces on the ground have any relation to size?
Hopefully this made sense,