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[3ds Max] alternative 3D modeling software for Non-destructive modeling.

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OccultMonk interpolator
Since the last few releases and especially the latest release of 3dsmax 2018 I am not so sure about the future of 3dsmax. 

What are the best alternative 3d packages for non-destructive modeling (Characters and Hardsurface)? In 3ds Max I work with the modifier stack a lot. Will Modo or Maya implement a stack based modeling approach sometime in the future? Why haven't they done this already? It seems so obvious.

I also would like to retain my workflow as much as possible (mouse bindings/hotkeys/viewport navigation).  What package resembles Max's workflow the most?

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