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Exporting textures from Substance Painter to Maya Arnold

Oncki
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Oncki null
Firstly, its my first post so hello everyone.
Secondly I write on instance im pretty newbie to substance painter, Arnold and baking overall so my problem can be basic.

Textures and especially normal maps which works fine in substance painter goes completly wrong in maya arnold.
Substance painter:https://i.gyazo.com/91a654f9fcfca8b1a1905758768fb0bd.png
Arnold:https://i.gyazo.com/9284c9d74366f12170fd59eccd359d0c.png
yea...
I was placing maps in arnold according to this tutorial: https://support.allegorithmic.com/documentation/display/SPDOC/Arnold+for+Maya
The color/details difference can be some lighting/reflection problem but I have no clue why normal looks so different in substance and maya. I was experimenting with flip channels, direx/open GL format. Edges are all soften.
Face topology:https://i.gyazo.com/8727f013b4a74e6b58fc808c26fbe488.png

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