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Testing Marmoset animations and get a bunch of issues.

polycounter lvl 5
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horrorente polycounter lvl 5
Hey folks.
I wanted to test marmosets animations and get all kind of weirdness going on. I tried all export settings for the FBX but can't get it to work. reimporting the fbx in max works fine.
Scaleinformation doesn't show up at all, the objects positions the further the animation goes is more and more off. Here is a gif that explains everything: The animations are done in max.

3ds max                                                      Marmoset


Edit: 2 things I also noticed:
- Using 0,001 instead of 0 as a scalevalue, changed nothing.
- the bonehirarchy on marmoset is not the same as in max.
- I used geometry as bones, does that somehow effect the result in marmoset?

Another bug I noticed it if I add a displacement map on an animated object with a tesselation on top of it the object seem to strangely warp around. I guess that is because marmoset can't skin the tesselated polygons properly...

Cheers,
Marvin


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