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Importing head rig into Unreal with Skin and morpher modifiers

iiAdaaamV1
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I am currently creating a project for my final year university project, that involves me importing a head rig that I have made into Unreal and testing to see if it works. The head rig uses bones to control the head and jaw, and uses morph targets to create expressions, and has already been animated in 3ds Max.

I have imported the head as shown in the Unreal documentation however, the morph targets do not get imported. The solution to this was to put the morpher modifier above the skin modifier, which then meant the morph targets showed up in Unreal, however this caused very weird animations when playing the animation that was baked in from 3ds Max (https://gyazo.com/ef8d727231bd4d5e34e24668027ea407) and of course also causes the rig to not work properly in 3ds Max, now that the morpher is above the skin modifier.

Is there no way for rigs that use skin and morphers to be imported simultaneously?
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