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UV offset question/ Eye procedural question

polycounter lvl 7
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bmarko01 polycounter lvl 7
So Ive been trying to add Eyeballs to my character and i found a decent procedural to do that.
Here is the link to the procedural

https://share.allegorithmic.com/libraries/328

What i am having a problem with is getting a handle on the UV scale and the UV offset.  I am trying to manually type in the numbers but They are a bit unwieldy.  Is there a way i can grab the texture and drag it to fit the UVs?  Or if someone has a better method of doing eyes in substance painter or designer let me know.

Thank you,

Brian Markowitz

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