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Game Character WIP - Critique wanted

polycounter lvl 2
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Wolves polycounter lvl 2
I'm working on a game character for a VR game, so I'm pushing the polys more than I would in a normal game to get a smooth look ingame. 
Please ignore the parts where you can see her scalp but I just want some feedback on the hair for now. I want to make it look really good. This is in Maya, unlit currently. Any advice would be loved





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