Am I the only one who can't seem to wrap my head around tangent/bi-normals and when to "recompute"?
What I understand: different programs interpret tangents and bi-normals differently, so it's best to recompute the tangents and binormals each time you import a mesh into a program? And Mikkt space is the main one you want to use? What I've been doing is not exporting my tangent/binormal information from maya and just letting whatever program I work in, recompute it. Is this correct?
I find that trying to figure out a workflow between programs and keeping everything correct is really confusing. I've tried to read into this, but for some reason I'm just not understanding it.
Can someone dumb it down for me?