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Baking issue normal map (Hard seam on edge)

polycounter lvl 7
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Sunray polycounter lvl 7
Hey, I have no idea why I'm getting this seem All the edges that are an hard edge are split on the uvs. And I'm using an averaged cage so I have no idea why it's still fucked up. I tried baking it without a cage at all and it came out the exact same which is really weird. So I'm guessing it has something to do with my cage? Yes the unwrap has lot of unused space it's just a piece of a model. 

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