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Set default type of material in Marmoset

Altea
polycounter lvl 6
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Altea polycounter lvl 6
When importing FBX objects all materials comes with the old specular format. If we are working in the new PBR materials, as I think is normal, we need to convert each single material. If we have lots of materials and we do iterations of the scene this is not really a practical option. Is there any way to set the default type of material and then when imported the FBX uses it automatically?

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  • EarthQuake
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    You can create a new default material that will be used when you add new materials to the scene.

    To do this, first create a new material, and then set it up how you like. Make sure to leave the inputs blank. Now, go to Edit-> Templates -> Set Template Material.

    When importing via FBX, the loader will attempt to load all of the material settings saved into the FBX file. Generally, this will be a standard diffuse/gloss/specular style material as that is what is standard in most 3D app. So, you may need to go the Edit-> Preferences and disable material loading.

    Additionally, new in 3.02, we've added the smart texture loading. What this means is that if you drag texture_albedo.tga onto your material, it will search for other textures, like texture_ roughness, texture_metalness, etc, and set up the material and apply the textures accordingly. You can also drag your texture(s) onto a blank space in the palette and it will create a new material.
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