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IronTitans Playable Demo/Game Trailer (Royalty Options Available)

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PAID CONTRACT or ROYALTY (Possible Equity) Compensation
Start-up Privately funded 
Under review by multiple AAA Publishers 

Looking for talented UE4 developers to produce a high quality Playable Demo/Game Trailer

SVA Games, Inc. 

Project Title: 

IronTitans: Robot Fighting Champions 


Description: 
IronTitans is the spiritual successor of legendary games such as Mega Man, Armored Core, and Pokemon. With the overwhelming success of role-playing games like Skyrim, Diablo III, and Pokemon and now the full-on emergence of competitive gaming (eSports) models such as Overwatch and Leagues of Legends, IronTitan seeks to unite the immersiveness of the RPG with a competitive gaming experience that can bring together both the casual & competitive gamer. 

IronTitans is the birth of the story-driven RPG merging with the competitive multiplayer gaming platform. In essence, we are introducing the standard fast-paced First person shooter gaming model into a playable narrative in a 3rd-person view. Along with game art design that is unique and very stylistic. IronTitans becomes the game for anyone who ever imagined an expressive, immersive robot fighting game. . 

IronTitans will innovate in a number of key areas: 
  • Game Design: IronTitans will give players absolute control; choosing their combat role-type, armor class, and weapons to build their own IronTitan champion. 
  • Visuals: Vibrant, colorful, and playful stylistic game art & environments. 
  • Physics: Utilizing EPIC’s UnReal Engine 4.0, IronTitans performance and optimization will be on par with industry standard AAA games. Operating at a minimum of 60 frames per second. 
  • Multiplayer: IronTitans allows players to choose between casual & competitive online gaming modes. Utilizing ESL Technology, players will have access to top of line multiplayer matchmaking system used by top eSports gaming platforms. 
  • Story: The story of IronTitans will intertwine the player’s actions as they gain experience and climb the World Robot Fighting League rankings to become champions. With a dynamic antagonist & twisting plot, the narrative will provide players with an immersive story-driven experience. 


What makes IronTitans different: 
  1. Custom player builds
  2. 5 different combat role types.
  3. Players gain leveled experience & progression to access more features
  4. A playable narrative
  5. Casual & Competitive Multiplayer Rankings




IronTitans will: 
  • Redefine the 3rd Person Action genre on the console & PC by allowing players to control most aspects of their gameplay in a casual and competitive environment.
  • IronTitans will be a visually stunning and stylistic game developed using Unreal Engine Technology.
  • Establish a franchise IP that has strong potential as a tv series & other entertainment mediums.
  • Provide an accessible and transparent interface.
  • Cater to both casual & competitive online gamers.
  • Compete against other mainstream multiplayer action games by allowing the player to have more control over their style of play.
  • Be exciting, addicting, and fun for friends to play together.


Comparable Game Title: 
  • Pokken Tournament
  • Armored Core
  • Overwatch



Genre: Third Person Shooter/Multiplayer Online Battle Arena 

Platform(s): Xbox One, PS4, & PC 


Multiplayer & eSports 

The multiplayer aspects of IronTitans will focus on balance and ranked gameplay. 

  • The choice of casual or competitive matchmaking will be available
  • Players will choose between 1-on-1 or team deathmatch game modes
  • Additional game modes will be made available such as King of Hill or Capture the Flag
  • Utilizing ESL Technology players will have these features available
  • Skill based matchmaking, based on the normal/Gaussian distribution.
  • Matchmaking for individual players and partys (groups of x players)
  • Matchmaking from 1v1 up to 5v5.
  • Readiness check for all participants when a match is found.
  • Quick replacement in case one player is not ready.
  • Does not require/use confidential or sensitive player data; matches are based on match and results data.
  • Platform independence: it runs on dedicated servers and connects through a web API.
  • It supports cross-platform matchmaking for multiple consoles.



IronTitans multiplayer gameplay will be tailored towards the eSports market and its standard competitive gaming platforms by: 
  • Balancing
  • Fast paced combat & strategies
  • Clear and understandable gameplay for viewers



Talent Required: 

3D Character Artist (2) 
• Experience with Maya and Zbrush preferred.
• Experience with UE4 toolset.
• Expected to create, rig and animate player, npcs & monsters.
• Experience with Substance Painter and Substance Designer helpful.
• Experience with mecha/robot designs a plus. 

3D Environmental Artist (1)
• Experience with Substance Painter and Substance Designer helpful.
• Experience with UE4 toolset.
• Expected to create additional props & hard surfaces.

UI/2D Artist
• Position filled

Level Designer (1)
• Design, build, script, and tune 3D levels 
• Experience with UE4 toolset.

Animator(s) & Rigger (2)
• Expected to animated & rigged up to 6 playable characters.
• Experience with UE4 toolset.
• Experience with Autodesk tools.

Gameplay Scripter/Programmer

A.I. Programmer 

Animation Programmer 

Networking Programmer 
• Experience with ranking systems.
• Experience with ESL Matchmaking tools a plus.


We will be purchasing assets from the marketplace when it makes sense and developing original content as needed. 

Development time frame: 5 months 

Key personnel:
Johnny Smith - CEO/Game Director (Sony) 
Chad Reddick - CTO/Lead Programmer (STRIVR Labs, Inc.) 
Sam Kleeman - COO/Business Development (Strategic Partnerships) 
Ryan Woodward - Product Manager (Consumer Strategy) 
Amin Fawzi - eSports Analysis & Development 
Adam Nerva - Technical Artist (Naughty Dog - The Last of Us) 
Keoni Chavez - Game Co-writer & Marketing (Electronic Arts - Battlefield 4, Titanfall, The Sims franchise, and Plants VS Zombies)


We already have a working demo available for viewers on our website & YouTube. This project in development is a pre-alpha version of the main IronTitans game design to be presented to confidential investment parties & interested AAA publishers. 


Due to the need for confidentiality of our investors & AAA publisher business relations associates, we cannot reveal who our sources are outside of a signed NDA. The road map for our IronTitans (game/IP) is also leading to future media content (animated TV series & launch of comic book series under top 5 comic book publisher). 

Please email us with your resume, desired compensation, and reason for wanting to work with our team on this project. 

Contact: 
Johnny Smith 
CEO/Game Director 
Staff Management

E-mail: svagamesinc@gmail.com
Website: www.svagamesinc.com 
First look at current demo: https://youtu.be/UhjywJF-sJ4
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