How efficient is Zbrush regarding Hard Surface Modeling

polygon
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Krato polygon
Hey there,

I have reached a point in my Zbrush path where I want to start incorporating hard surfaces. I have seen a few tutorials on youtube of varying quality showing people making helmets and other hard surface objects on Zbrush. I'm wondering what your opinions on the matter is. I have some experience on Blender and I understand the workflow there. However, as a modeling tool Zbrush feels much more free and workable compared to Blender. In many of the tutorials I've seen regarding Z-hard surfaces many of the objects still appear somewhat 'organic' and not really solid and hard edged. I'm not sure if that's due to the limitations of the program or the artist. I'm curious what your opinions/insights are regarding this. I know everyone has their own approach. Although, if zbrush is actually a strong tool for making hard surface tools than I would much rather stay in one program than hop between Blender/Zbrush all the time.

Thanks! 

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  • Scruples
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    Scruples polycounter lvl 7
    It's not bad at all, what it lacks is a modular workflow, 4r8 will improve it greatly since it has a far better system for Booleans than currently, it's somewhat modular incorporating multiple booleans that can be individually adjusted at the same time. 

    Watch from 34:30 onwards (however long you can stomach)


    In it's current condition I'd rather use 3dsMax, in your case Blender.
  • Krato
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    Krato polygon
    That was perfect thank you. 
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