I have my model (sculpt in zbrush)
And have question how to do it.
My goal is to learn how texturing is done in production pipeline.
Here is my last work that was created based on ref image http://i.imgur.com/iU3jEiE.jpg
Mesh had no maps or uv-s or anything.
I just sculped in zbrush and ecported as obj file.
It did not have any UV-s or anything.
I am scratching the surface here.
Trying to understand UV maps, and other maps etc.
I have installed substance designed, keyshot and substance painter.
Should i do UV-s in maya?
I did read from somewhere that zbrush UV-s are not used in production pipeline