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Gearbox Software- Content Artist

Since its inception and our first release, Half-Life: Opposing Force, the talented developers at Gearbox Software have had the pleasure of creating video games for some of the most exciting and revered brands on the planet. The Gearbox Software team has also created original, owned and managed brands including the award winning, best-selling Brothers in Arms series and the record-setting, genre breaking Borderlands franchise. In addition, Gearbox Software has acquired other major video game properties including the Duke Nukem and Homeworld brands. With all of its owned franchises, the people of Gearbox Software enjoy driving and managing a deep portfolio of licensed and internally produced ancillary products including video games, comic books, action figures, apparel, art prints, fictional novels, non-fiction reference books, and linear media content for film and television.

The content artist position will be responsible for crafting 3D high poly models, textures, UV maps and materials for current gen & next gen titles. The content artist is our general artist position at Gearbox, so it’s a great place to be a part of every aspect of game art creation and culture!

 

Responsibilities:

 

  • Create exciting and attractive assets that are detailed and interesting
  • Contribute and interact with level designers, directors, concept artists and other art leads to achieve visual goals that match gameplay, aesthetic and performance objectives
  • Work from concept art, style sheets, or reference to achieve these goals
  • Collaborate and provide feedback to fellow artists or external partners to ensure we’re working together to meet project’s artistic expectations
  • Work alongside level artists to craft new or additional art sets to meet necessary aesthetic goals ensuring our environments look awesome
  • Creating props, pickups and other miscellaneous art needs

 

Skills Required:

 

  • Have excellent 3D hard surface and organic modeling skills
  • Able to craft assets from beginning to end (model, UV map, texture, material creation)
  • Be proficient in 3D Studio Max, Photoshop, Substance Painter and Zbrush
  • Understand what it means to implement and import art into a game editor / engine
  • Excellent communicator and team player -- here at Gearbox we thrive on collaboration and working together to meet our project artistic goals
  • Be passionate about making games

 

Experience:

  • Minimum of  1 year professional experience
  • Unreal 4 engine experience a plus
  • Technical material creation a plus
  • Experience in team leadership a plus

For consideration you must apply here: http://https//gearboxsoftware.bamboohr.com/jobs/view.php?id=43
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