Hi everyone! I'm creating an asset for a personal project. I'm relatively new to environmental modeling. Still trying to understand how texturing workflow goes.
I
if you have any suggestion as to how to format the Maya file/UVmapfile for better critiquing image-format for Polycount, please tell me! I'm in dire need of some cirtique. This was the first time-ever of UV mapping something very complex. Thank you!
Replies
Check out the Wiki and look throught the Texturing page under environments
Heres the Tiling topic:
http://wiki.polycount.com/wiki/Tiling