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UV Map Critique: Temple

MonkTiger
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MonkTiger vertex
Hi everyone! I'm creating an asset for a personal project. I'm relatively new to environmental modeling. Still trying to understand how texturing workflow goes.

Iif you have any suggestion as to how to format the Maya file/UVmapfile for better critiquing image-format for Polycount, please tell me! I'm in dire need of some cirtique. This was the first time-ever of UV mapping something very complex. Thank you!

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