Hello guys,
I need a great help, I'm making a simple object using ZModeler and the Insert Nanomesh feature. The result is this below:
My question is: How can I export this object to a gaming engine with the nanomesh details?
My main object is already lowpoly, what is the workflow when using nanomesh?
Thank you
Replies
- Sculpt in Dynamesh from a basemesh made with ZModeler (depending on the object)
- Duplicate High Poly and do retopology using ZRemesh, Decimation Master or ZSphere to get LowPoly
- Next: Polygroups, UV Master, Subdivisions and Project All of Dynamesh
- And then I get all the textures, the bake texture I usually do in the Substance Painter.
Now, for a nanomesh, this workflow simply does not make sense, at least it's missing some step before and I do not know which one.How do I bake normal map if the nanomesh object?