Hello dear polygonians
"Assault on Pyongyang
" is my latest environment piece I did at work, from my own design.
This one was a lot of fun, since I got to cover the whole process from the initial sketching to the final piece running realtime in Unreal Engine.
The barely visible, but awesome, character was made by Sergio Díaz and the truck modelled by Luis Salem and textured by Rodrigo Villanueva. All the other aspects (including modelling, procedural materials, texturing, lighting, composition, particles, concept, etc,) were handled by me.
Here´s the Artstation
I worked mainly with: Blender, Unreal Engine 4, Substance Designer, Substance Painter, Speedtree, Photoshop, Topogun 2
These are the final renders:
Will now be showing you guys some of the process behind this piece