Hello, everyone!
Glad to be here.
At January 20th I've accidentally seen Bi - monthly character challenge and absolutely liked the Ulfren Guard concept, then scratched my head a little, put my other project aside and it has started.
Great job Akeiron, that concept has got a soul, it's not over - exaggerated, weapons and clothing match each other and the face... the face represents a person, not very young, healthy, confident and fierce, nicely fits into the idea of huntress - warrior, well done!
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I thoroughly enjoyed the creation process and tried to keep high level of fidelity to the concept, although some of the shaders s#ck ( the pc I was working on is 32 bit ), but I'm not sad with the result.
model: 67K tris
textures: body 4K, weapons 2K, head 2K, hair&braids 2 x 2K, cloak 2K, eyes 2K downgraded to 1K
Thanks for your time
Replies
-His halberd, of course!
Modeling: it has clean edge loop, 100% quad topology, fully supports subdivision surface, modeled with polygonal modelling techniques, without any use of sculpting and with rigging in mind.
Rigging: for me, one of the main goals of the project was to explore rigging possibilities of a plate armor. The rig is pretty much a prototype and isn't flawless. Looking for new solutions...
C&C are welcome.
https://www.artstation.com/artwork/PBBq1