Hi everyone, my first post on polycount here
I wanted to try animation for a change, so now I'm working on making animations for a stylized tiger concept I made earlier. I just finished a run cycle and now I'm working on a jump animation. Any feedback is welcome! (Also reference material is welcome too, I'm having a hard time finding good jump references :P )
UPDATE: Jump Cycle
Run cycle
Jump animation WIP
Replies
I'm trying my hand at traditionnal too and it's really tough!
If you need some jumping references, I worked on tigers a few month ago so let me share what I found :
https://www.youtube.com/watch?v=DWpo74Ba1aA
https://www.youtube.com/watch?v=b6r-Vf3fcVY
https://www.youtube.com/watch?v=vfpA2TixqUw
hope it helps
It looks a LOT like a house cat, just with more power and weight behind it (also they love water )
https://www.youtube.com/watch?v=7CP3RTD9G_8
Yep, no 3d involved.
and Klaus, the animated movie sergio pablo studio is working on.
EDIT:
Wow..you used Krita and the morph tool. Great job mate:
https://www.youtube.com/watch?v=66ZGKygJ-SE
@volaille
Haven't seen the first video yet, that's exactly the reference I've been looking for, also thanks for the tips!
- - -
Here's an update:
For example, on the jump animation, really spring the body, place the upper body on top of the rear legs to give the weight to the jump.
Reference:
https://www.youtube.com/watch?v=qerL893QDTY
edit:
its a hacky edit where i've simply and indiscriminately halved the frame count. this edit alone isnt sufficient, but i think you should start refining it by dropping your number of frames and making better use of them, dont want floaty, do want snappy and characterful. Wants some breath in the bound and compression before it perhaps.
lots of classic animation is really 12fps doubled
Great edit by the way @Chimp, it does feels way more natural just dividing the number of frames !
On the jump it seems to jolt down too quickly. I feel that it should hang for a couple more frames, then come down and have a heavier landing. Stretching it out slightly on the ground contact then compressing it in will add a nicer feeling of weight.
Looking forward to seeing more!
Thanks for the edit, @Chimp ! That already makes it look way better. I'm probably going to revisit every animation once I finished the rest of the animations.
The one thing that really catches my eye is the tiger's back left leg after it lands on the jump. At the starting frame the foot is back, then it comes together for the jump and the landing which works great. But after it lands, that foot aburuptly moves back to that starting frame. Stands out to me every time for me. Maybe adding some more weight transfer to the other back foot after the one in question reaches it's end frame?
Great work! The run looks awesome!