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Understanding unreal's pivot and widget controls

polycounter lvl 9
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JoshWilkinson polycounter lvl 9
I'm jumping onto Unreal 4 from Unity 5 and am still getting the hang of things. In Unity I can toggle the widget's orientation from pivot to center, and I could move along the world or local axis with simple toggle of a button. Do similar controls exist in Unreal 4?

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  • Paravolus
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    I don't think you can just set the pivot to the center of an object - you can place a pivot or offset it by hand with ALT+Middle Mouse button. For the local/world positions, you can click on the world icon in the top right in the editor:

     

    If you hover over that icon i believe there is a shortcut - Ctrl + `  (I think, but I'll have to double check at home)

    Hope this helps,
    Cheers!
  • musashidan
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    musashidan high dynamic range
    Ctrl+tilda is the hotkey to toggle world/local

    You can set a temporary pivot by holding Alt+MMB and drag it to wherever. It will reset to the default pivot when you click off.
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