Hey everyone, I am currently working on the interior of the Millennium Falcon. My goal is to take my VR production experience and apply it to the Falcon. I want to have the player be able to experience a couple different rooms within the Falcon: the cockpit, the gunnery stations and the main hold. I'm going to start by focusing on the main hold and branching out from there. Any C&C during the course of this would be appreciated!
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Jarran- Thanks! I spent a few hours over the weekend creating the setup for VR and I've taken note of a few things that need geo adjustments to prevent ailiansing in VR. Awesome note though! Things tend to ailias way more in VR.