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Display Texture mask while painting ue4

polycounter lvl 10
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melviso polycounter lvl 10
Just discovered you can paint textures in Unreal engine 4 !!! This is really cool. Just one problem, if you have a texture plugged in as a mask in a material. How do you display the mask as black and white in the viewport? This works for vertex painting but not for textures. Really cool you can paint the separate channels :smile:

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  • Obscura
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    Obscura grand marshal polycounter
    you can have some static switches with boolean parameters in your material, on the end of the base color graph, and you could switch between the actual base color and the mask. And then in the material instance, you can just toggle the bool on or off depending on what you want to see. You can also have a component mask parameter before the switch so you can also select which channel should be displayed, when your bool is set to show the mask.
  • melviso
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    melviso polycounter lvl 10
    Thanks. Works perfectly. Learning a lot about how to use the material editor.
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