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3DS Max + Crazybump normal maps... help?

LZ18
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LZ18 polycounter lvl 4
Hi. New here. Been searching on google, but couldn't find anything to help me so...

I'm trying to create normal maps with Crazybump (out of black/white heightmaps) but I have a bunch of shading issues in 3DS max (both rendered, and viewports). New to Normal Maps. Please, please help or give me some guidelines.

Here are some screenshots:

And also

Also I have a general question about mirrored faces. Is this something that I can't do with Normal Maps? When I mirror a face, attach and overlap with another face (in the UV unwrap window) I get this extra shading error, alongside the above shading errors.


Here is a sample of the normal map (created with Crazybump) Used in the above model if it helps. Can anyone help out? Thank you so much.

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