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I created a full 3D modeling studio for hololens

mlfarrell
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mlfarrell polycounter lvl 10
Hey guys, you may remember me from a few years ago when I did something similar on IOS. You guys were amazing back then and really helped spread the word for me.  I can't thank you enough for that.  Well, I've brought the same kind of software to a completely new medium and I would love to hear what you guys think.

It took me seven months of my life and I busted my ass, but this thing is finally finished. It has too many features to list here, but one of the most notable is live (on device) polygon reduction (akin to simplygon) right on the hololens. I didn't use unity to create this at all. I used my own framework which I developed from the ground up in C++11 which uses a modified fork of ANGLE. I'm hoping to make that framework eventually available to other people that want to develop for VR/AR.



More info is available here:
https://vertostudio.com/holo.php
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