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Answered: DDO Export material - reflection map blue channel using wrong mesh group

I'm having a issue where exporting is giving me the wrong mesh group in blue channel.  My object has 4 mesh groups and when I export as UE4 packed, as either a single material or all at once, the blue channel (AO) in my reflection image is only correct for the first mesh group.  All the other mesh group reflection images use the first mesh group for the blue channel.  I can go through and manually replace the blue channel image, but would like to know where I'm going wrong with the process. 

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