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Face-Weighted Vertex Normals- Vid tut for beginners

high dynamic range
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musashidan high dynamic range
I thought I'd link this here for posterity. It's a basic summary of the FWVN thread on here by @Obscura (referenced in the vid) for those who wilt at walls of text..... :)

It's demoed in Max/UE but the principles are universal.

https://www.youtube.com/watch?v=Kizs6RIa1dQ



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