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Sci-Fi Fighter

polycounter lvl 11
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vavavoom polycounter lvl 11
I thought i'd start up a new side project to help get jump start me back into 3D and finishing my never ending goal of making a really good 3d character model... someday....

so i tried to design some kind of sci-fi fighter ship thing. I concepted the whole thing in MAX, moving bits here and there, adding bits until i thought it looked good.
it's kind of an inspirational mix of X-wing, Star fox, F-18, Wipeout, and other concepts browsing on Artstation.

So now, i'm thinking, how do i push this forward? Do i stay in MAX, or import to ZBRUSH?
What's the best path to take for hard surface?

Thanks!


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