Hard-Surface / Environments Portfolio Critique

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purplekami vertex
Hey Polycount, sorry to bother you guys with yet another portfolio critique, I'm a senior game artist entering his last semester of college and was wondering what projects could I accomplish over the course of this semester to have a portfolio in good shape. I'm unsure whether I should keep focusing exclusively on sci-fi / hard-surface, or if I should branch out my environments more, for example making a more traditional Victorian era scene.

https://www.artstation.com/artist/alexisfaintreny

Fortunately I've been learning a ton and working really hard over the last year trying to improve myself, unfortunately this also means I don't have very much work to show. Over the winter break I've been working on a sentry turret I plan on adding as well. (Thread here if curious: Link)

I really appreciate taking the time reading this and would be really thankful for any advice / feedback.

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