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Way to choose what UV set xNormal reads and bakes to?

HomeGrownHeroz
polycounter lvl 6
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HomeGrownHeroz polycounter lvl 6
Hi, I'm currently baking in xNormal and prefer it over Maya. However, the project I'm currently working on requires the meshes to use multiple UV sets with groups of meshes sharing one AO map that is read from the second UV channel. Is it at all possible to be able to tell xNormal to bake using the second UV channel?

Thanks
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