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Gothic castle interior

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dschhhhh polycounter lvl 4
Started working on a castle hall interior with its inspirational basis in the barrel arcs found in Gothic castle & church architecture. Here's a reference shot:



As we can see I need to create more height in the hall to get that visually appealing majesticity :)

I'm doing this environment semi-modularly.

Here's a few days work presented in UE4.14. Meshes are without any UV maps or textures, I'm still tweaking them and wanted to put this together just to see the big picture.

I'm modeling in Modo 10 and plan to do the materials with SP/SD.


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