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Problem with lightmaps

Hi there, 

once again a thread about lightmaps in UE4 (4.14). I cant get rid of the seams:


(rendered with preview, but the seams are also in the production renders)


I created a simple box: 400*400*40. I created a second uv channel for the lightmap, with snapping and spacing.



Here are also the settings:



There is a lightmass importance volume, a directional and sky light (both stationary). Even a 1024 lightmap resolution.

Im simply dont get it.

This floor is 4*12 meters. Should i do for this a single mesh? But this modular pipeline should also work.

Link for the Mesh:
https://www.dropbox.com/s/cptgwyjyj5omxw3/SM_ARCH_Block_400x400x40_a_01.FBX?dl=0



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