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Original Armor Girl "Yuuki Yuuki chan" -wip

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kizaki_aoi null
hi polycounters!

I made my original character in 3D! (used 3dsmax, V-ray, ZBrush, Mari, Marvelous Designer)
I've designed this girl when i was in highschool.(10years in the past..?)
 and wanted to make her move in 3d.

but ya... need a lot of work around rigging.
I'm not good at that...



https://www.youtube.com/watch?v=ZPEmaiP0DDc (i have a turn table if your interested !)

originally it was this kinda charachter, but it needed some rework to adapt to V-ray's render quality.


thanks for checking it out :) feel free to comment!
next time i'll finish that huge axe.

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  • Anchang-Style
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    Anchang-Style polycounter lvl 7
    Maybe a bit too high poly? Especially if you want to animte her. I feel especially the armor has way too many quads to define an almost flat surface, catching details that would be perfectly fine in a normal map. 
    I mean the wireframe of The Last of Us: http://i.picpar.com/iPqb.png 
    It sports 40.000 Tris (so roughly 20.000 quads) you are at over 200.000 Polys (eventhough i don't know if Max counts Quads or Tris). 
    Don't get me wrong i love it, especially for something done in High School. Maybe do yourself a favor and resurface it a bit.
  • kizaki_aoi
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    kizaki_aoi null
    well yes, i'll need to reduce my polycounts.
    hmm, isn't last of us's polygon meant for realtime game mesh?

  • PyrZern
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    PyrZern polycounter lvl 12
    We mostly focus on real time game mesh here, btw. If you do it for animation, then you could use more tris, but in your case, there's no reason to get that high poly for no reason/details.

    I think it's time you learn about normal map and baking.
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